About Me I graduated at Auburn University in Software Engineering. Currently I am pursuing my Master degree in Electrical & Computer Engineering (ECE) at the University of Utah. I love programming, also I enjoy solving problems related to math and physics. Video game development is exactly in the intersection of my multiple hobbies. After my graduation at Auburn, I was accepted by the ECE department of Auburn, but eventually I chose EAE that is a dedicated video game development program at the University of Utah. After one year study at EAE, I decided to switch back to ECE again and I would still be able to take courses from EAE. The reason why I transferred to ECE is because systematically studying computer architecture and extremely low level software will help me understand challenges related to performance optimization of video games. A sub-area of video games that I am passionate about is physics-based animation, my dream is to have my own contribution in this field in any shape or form.